When the game starts you'll choose the Empty Candle rule: Standard ritual (check at end of turn) or Dark ritual (eliminated immediately). Manual → Ritual type
Number of players:
Determines which classes appear in the random 3-card draw (2–6 players: 35 classes; 7+: 38 classes).
CHOOSE CURSE
CHOOSE RULE
How should an empty Candle be handled?
DECIDE TURN ORDER
Choose who goes first. This sets the full turn order. Class selection will then follow that order (first in turn order picks class first; last to pick sees everyone else’s choices—minor advantage).
In online play, agree at the table (e.g. last nightmare, ghost story, horror film) then select that player—or use Random. Only the host sees this in an online game.
THE MEDIUM'S TRANCE
REPRIEVE (Ace)
At the start of your turn you may play the Ace to skip the Haunting phase (you do not Burn this turn); you then Draw and perform the Ritual as normal.
Play your Ace now to skip Burning?
EXCHANGE — Pick a number card from The Dark
Choose any number card (A–10) to swap with your ghost. Face cards and Jokers are not valid.
SIGHT REVEALED
PASS THE DEVICE
Pass the device to the player. They should click when ready.
SALT REACTION
Interrupt?
THE UNSEEN
Discard 1 card to cancel the Haunt?
THE MIME
Discard 1 card to redirect this Haunt to your other neighbour?
THE CRYPTKEEPER
Use a Wall to block this Haunt? (Wall and attacking card go to The Dark.)