Classes in the random draw: 2 players = 29; 3 players = 35; 4+ = all 38. At the table you can play with more than 8 in one circle if you wish; from 9+ we recommend splitting—see Large groups & Final Ritual.
CHOOSE CLASS
DECIDE TURN ORDER
Who won the tiebreaker at the table (e.g. last to light a candle)? They choose whether to go first or last in turn order and class selection.
Online: agree at the table, then select the winner and their choice—or use Random.
THE HAUNTING
Ghosts in your Shadow. Choose before you Burn:
Endure — Burn for each ghost. Panic — flip your top Candle card against one ghost, then Burn for any left.
THE MEDIUM'S TRANCE
REPRIEVE (Ace)
At the start of your turn you may play the Ace to skip the Haunting phase (you do not Burn this turn); you then Draw and perform the Ritual as normal.
Play your Ace now to skip Burning?
SIGHT REVEALED
PASS THE DEVICE
Pass the device to the player. They should click when ready.
SALT REACTION
Interrupt?
THE UNSEEN
Discard 1 card to cancel the Haunt?
THE MIME
Discard 1 card to redirect this Haunt to your other neighbour?
THE CRYPTKEEPER
Use a Wall to block this Haunt? (Wall and attacking card go to The Dark.)
THE HEX
Reveal a matching suit to reflect this Haunt back? Your card goes to The Dark; theirs becomes a ghost in their Shadow. A completed reflect cannot be Salted.